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Returning 35 results for 'plant monster'.

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Druid of the Old Ways

Monsters

Siege Monster. The druid deals double damage to objects and structures.Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.Spellcasting. The

sense, flame blade, pass without trace3rd level (3 slots): conjure animals, dispel magic, plant growth4th level (3 slots): dominate beast, freedom of movement, wall of fire5th level (2 slots

Conclave Dryad

Monsters

: druidcraft3/day each: dispel magic, entangle, plant growth, spike growth1/day each: moonbeam, grasping vine, wall of thornsMagic Resistance. The dryad has advantage on saving throws against spells and

the dryad. The mount remains for 8 hours, until it or the dryad dies, or until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes

Tree Blight

Monsters

or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.Blights (as described in the Monster Manual) are evil, ambulatory plant creatures, and

succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.Siege Monster. The blight deals double damage to objects and structures.Multiattack. The blight makes one

Ssurran Defiler

Monsters

hand is invisible)1/day: invisibility (self only)Ssurran defilers can lay waste to the plant life around them and draw vital energy at the same time from other creatures that are caught in the area

.SsurranSsurran are lizardfolk who have adapted to life in arid climates and in Wildspace. You can use the lizardfolk stat blocks in the Monster Manual to represent them, in addition to the variants described below.Necrotic

Gulthias Staff

Magic Items

Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30

to the staff, blights and other evil plant creatures don’t regard you as hostile unless you harm them.

Plant Camouflage. The wood woad has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.Regeneration. The wood woad regains 10 hit points at the start of

":"4d4+4", "rollType":"damage", "rollAction":"Club", "rollDamageType":"force"} force damage.A wood woad is a powerful bipedal Plant invested with the soul of someone who gave up life to become an

Zuggtmoy Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

(see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see

animals or plants, ray of sickness3/day each: dispel magic, ensnaring strike, entangle, plant growth1/day each: etherealness, teleportLegendary Resistance (3/Day). If Zuggtmoy fails a saving

Vegepygmy Chief

Monsters

Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.Regeneration. The vegepygmy regains 5 hit points at the start of

’t a Plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Spores

Zuggtmoy

Monsters

save DC 22):At will: detect magic, locate animals or plants3/day each: dispel magic, entangle, plant growth1/day each: etherealness, teleportProtective Thrall. When Zuggtmoy is hit by an attack

;t take the same lair action two rounds in a row:Rally Plants. Up to four Plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see can use their reactions to move up to their speed

Vegepygmy

Monsters

Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.Regeneration. The vegepygmy regains 3 hit points at the start of

, so they’re most commonly found underground or in forests where little sunlight penetrates. A vegepygmy feels kinship with other plant and fungus creatures, and thus vegepygmy bands coexist well

Trostani

Monsters

, druidcraft3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion1/day each: conjure fey, mass cure woundsLegendary Resistance (3/Day). If Trostani

). Trostani animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened tree;awakened trees (see the Monster Manual for their stat blocks) for 1 minute or

Thorny Vegepygmy

Monsters

Plant Camouflage. The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.Regeneration. The thorny regains 5 hit points at the start of its

commonly found underground or in forests where little sunlight penetrates. A vegepygmy feels kinship with other plant and fungus creatures, and thus vegepygmy bands coexist well with creatures such as

Death's Head

Monsters

or animal swoops down to rip apart victims with its gnashing teeth. One with the head of monster like a nothic or medusa, though, retains a measure of the power it had in life and can befuddle the

","rollAction":"Death's Head Tree"} death’s heads dangle like foul fruit. The heads detach to protect the tree if it’s threatened. Should the tree be destroyed, the heads scatter and plant

Corpse Flower

Monsters

of the earth and begins scavenging Humanoid corpses from battlefields and graveyards. Using its fibrous tentacles, it stuffs the remains into its body to sustain and repair itself. The plant has a

is expelled from the corpse flower in its space.Reanimate. The corpse flower animates one corpse in its body, turning it into a zombie (see the Monster Manual). The zombie appears in an unoccupied

Bag of Beans

Magic Items

fire ignites flammable objects in the area that aren't being worn or carried.If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later

;shriekers sprout51-601d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then

advantage on saving throws against spells and other magical effects.Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Hurl Lava attacks

plant life.Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.If the scion dies, existing ore remains, but new veins of ore stop forming. The

Scion of Surtur

monsters

.Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one attack using Lava Blade or Lava Ball, as well as two Slam attacks.Lava Blade. Melee Weapon

almost nonexistent within 6 miles of the scion, parching the land and withering most plant life.Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage

Baphomet

Monsters

on which it stands; it is populated by minotaur;minotaurs, goristro;goristros, and quasit;quasits all of which appear in the Monster Manual.Lair ActionsOn initiative count 20 (losing initiative

.Hedge Mazes. Plant life within 1 mile of the lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes.Panicked Beasts. Beasts within 1 mile of the lair become

Monster Research

Compendium - Sources->Tasha’s Cauldron of Everything

Monster Research Adventurers can research what a creature is likely to desire. The Monster Research table suggests which skills can be used to learn about a creature of a particular type. The DC for

a relevant ability check equals 10 + the creature’s challenge rating. Monster Research Type Suggested Skills Aberration Arcana Beast Animal Handling, Nature, or Survival Celestial Arcana or

Pot of Awakening

Compendium - Sources->Infernal Machine Rebuild

Pot of Awakening Wondrous item, common If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub (see the Monster

Pot of Awakening

Compendium - Sources->Xanathar's Guide to Everything

Pot of Awakening Wondrous item, common If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub (see the Monster

Cosmic Horror Monsters

Compendium - Sources->Van Richten’s Guide to Ravenloft

of their enemies and use what they find against them. Any monster can easily be modified to suit adventures in this genre, perhaps being controlled by a hidden intelligence or vast cosmic force

5 Vampiric mind flayer VGR 7 Bodytaker plant VGR 7 Mind flayer MM 7 Yuan-ti abomination MM 8 Unspeakable horror VGR 10 Aboleth MM 13 Beholder MM 19 Lesser star spawn emissary VGR 21 Greater star spawn emissary VGR 23 Kraken MM

Bard Spells

Compendium - Sources->Player's Handbook

Death Glyph of Warding Hypnotic Pattern Leomund’s Tiny HutMajor Image Nondetection Plant Growth Sending Speak with Dead Speak with Plants Stinking Cloud Tongues4th Level

Person Dream Geas Greater Restoration Hold Monster Legend LoreMass Cure Wounds Mislead Modify Memory Planar Binding Raise Dead Scrying Seeming Teleportation Circle

Folk Horror Monsters

Compendium - Sources->Van Richten’s Guide to Ravenloft

make offerings to placate imaginary spirits of the fields? Any monster might feature in your folk horror domains. It’s acceptance of such creatures and the trappings of willing servitude that provide

tree MM 2 Cult fanatic MM 2 Will-o’-wisp MM 3 Green hag MM 3 Werewolf MM 5 Shambling mound MM 7 Bodytaker plant VGR 9 Jiangshi VGR

Bard Spells

Compendium - Sources->Basic Rules

Clairvoyance Dispel Magic Fear Glyph of Warding Hypnotic Pattern Major Image Nondetection Plant Growth Sending Speak with Dead Speak with Plants Stinking Cloud Tongues 4th Level

Dream Geas Greater Restoration Hold Monster Legend Lore Mass Cure Wounds Mislead Modify Memory Planar Binding Raise Dead Scrying Seeming Teleportation Circle 6th Level Eyebite

Blight, Tree

Compendium - Sources->Curse of Strahd

Blight, Tree Blights (as described in the Monster Manual) are evil, ambulatory plant creatures, and a tree blight is a particularly enormous variety. It looks like a dead tree or treant, 30 feet tall

of blights, but it hates other tree blights and will attack them given the chance. Tree blights also hate treants, and the feeling is mutual. Tree Blight Huge Plant, Typically Neutral Evil Armor

Plant Creatures

Compendium - Sources->Out of the Abyss

if it’s a type of creature that can be (see the “Myconids” entry in the Monster Manual). The bridesmaids of Zuggtmoy are plant creatures with vaguely humanoid forms. Their frail bodies are covered

Plant Creatures Zuggtmoy has several fungal bridesmaids and a chamberlain to help her prepare for her wedding to Araumycos. Meanwhile, her myconid servants use awakened zurkhwoods to guard their

Zuggtmoy's Lair

Compendium - Sources->Mordenkainen's Tome of Foes

: Zuggtmoy causes four gas spores or violet fungi (see theMonster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour. Up to four plant creatures that

effects: Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase. Plant life within 1 mile of the lair becomes infested with parasitic fungi, slowly

Y4. Gulthias Tree

Compendium - Sources->Curse of Strahd

entry in the Monster Manual), the roots of which extend deep beneath the hill. Lurking among the dead trees and shrubs are three vine blights, six needle blights, and twelve twig blights. The needle

the axe embedded in the tree is a magic battleaxe. Its handle is carved with leaves and vines, and the weapon weighs half as much as a normal battleaxe. When the axe hits a plant, whether an ordinary

Type

Compendium - Sources->Lost Mine of Phandelver

fixed shape. They are mostly subterranean, dwelling in caves and dungeons. Plants. Plant creatures, as opposed to ordinary plants, have some degree of sentience and mobility. Undead. Once-living

. For example, an orc has the humanoid (orc) type. These parenthetical tags provide an additional layer of categorization for certain monsters, but they have no bearing on how a monster is used in combat.

Gulthias Staff

Compendium - Sources->Curse of Strahd

Gulthias Staff Staff, rare (requires attunement) Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil

. While you are attuned to the staff, blights and other evil plant creatures don’t regard you as hostile unless you harm them.

Bag of Beans

Compendium - Sources->Basic Rules

damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean

–20 A treant sprouts (see the Monster Manual for statistics). There’s a 50 percent chance that the treant is chaotic evil and attacks. 21–30 An animate, immobile stone statue in your likeness rises. It

Bag of Beans

Compendium - Sources->Dungeon Master’s Guide

damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean

–20 A treant sprouts (see the Monster Manual for statistics). There’s a 50 percent chance that the treant is chaotic evil and attacks. 21–30 An animate, immobile stone statue in your likeness rises. It

Vegepygmies

Compendium - Sources->Monsters of the Multiverse

dark, moist areas, so they’re most commonly found underground or in forests where little sunlight penetrates. A vegepygmy feels kinship with other plant and fungus creatures, and thus vegepygmy bands

coexist well with creatures such as myconid adults, shriekers, and violet fungi (all appear in the Monster Manual). Although they prefer to eat fresh meat, bone, and blood, vegepygmies can absorb

Shambling Mound

Compendium - Sources->Monster Manual

natural environments of plant and animal life, and an unsettling quiet pervades the swamps and woods haunted by these ever-hungry horrors. Unseen Hunters. Composed of decaying leaves, vines, roots

, sustaining themselves by absorbing nutrients from their surroundings as they wait for prey to come to them. When a creature passes near or alights upon a shambling mound, the monster comes to life, seizing and

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